Hello world. So I've been back to work rendering a new living room. This time I went with a modern, industrial design style. Everything was modeled in 3D Studio Max and rendered with Mental Ray. Please remember to tell me what you think of the render.
Also I'm still looking for work doing just what you see above. If you're looking for somebody to do visualization for you please feel free to write, and if you're in the business already and have any tips for somebody to get started please feel free to share, I'm always looking for help.
Showing posts with label decorating. Show all posts
Showing posts with label decorating. Show all posts
Saturday, September 8, 2012
Tuesday, November 22, 2011
Reactor Bedroom render
So here is the final render of a bedroom using reactor to simulated the physics of the cloth of the curtains and how the wind effects them.
I had to turn the wind effect down to .5 or else the wind curtains were blowing everywhere across the room. To make them stay put I fixed the top two rows of vertex. The wind is to have a variance speed of 2 and the ripple is set to left/right. this creates more movement of the curtains to make make it look a little more realistic. In order to let the wind threw the wall after I put the windows in, I changed the wall from the actual wall object to an editable poly. It keeps the holes made from the window objects and now lets the wind blow threw them.
I've also uploaded this to my youtube channel at www.youtube.com/aspore116 along with past videos I've done. Please feel free to comment, or ask questions, I look for forward to them.
I've also uploaded this to my youtube channel at www.youtube.com/aspore116 along with past videos I've done. Please feel free to comment, or ask questions, I look for forward to them.
Thursday, November 17, 2011
family room with lights
So after awhile fighting with the lighting I decided to go with the scene without using mental ray render and sticking with the default one. The lights use ray traced shadows and I'm using the advanced light setting of Radiosity. Radiosity is a way of calculating indirect lighting.
I don't think it works as well as mental ray, but it renders a million times faster and still looks pretty good. An important thing about all rendering and light calculations is to remember dimensions. If your scene doesn't have realistic dimensions no advanced lighting solutions will have realistic lighting.
I don't think it works as well as mental ray, but it renders a million times faster and still looks pretty good. An important thing about all rendering and light calculations is to remember dimensions. If your scene doesn't have realistic dimensions no advanced lighting solutions will have realistic lighting.
Reactor, mmmmmm physics
Reactor, yes it's time to enter the wonderful world of simulated physics. I've loved playing around with reactor ever since I took class teaching it years ago.
So where does simulated physics come into play with 3d modeling? Well reactor doesn't just show things falling, but simulates cloth, water, vehicles, wind, and dozens of other things. I find that while modeling rooms leaving a door or window open in the scene and letting wind blow threw it moving the curtains helps bring the room to life. Also if your trying to make that sheet look real on that bed you made, making it cloth and letting reactor play with it a little really helps bring that sense of realism to it. I have here a brief little movie I've made showing off some of the reactor features and hope to have a room built with it working in a more practical way soon.
So where does simulated physics come into play with 3d modeling? Well reactor doesn't just show things falling, but simulates cloth, water, vehicles, wind, and dozens of other things. I find that while modeling rooms leaving a door or window open in the scene and letting wind blow threw it moving the curtains helps bring the room to life. Also if your trying to make that sheet look real on that bed you made, making it cloth and letting reactor play with it a little really helps bring that sense of realism to it. I have here a brief little movie I've made showing off some of the reactor features and hope to have a room built with it working in a more practical way soon.
Monday, November 14, 2011
places to post your work
Regardless to if your a professional, trying to become a professional, your looking for critics, or you just want a place to post your work online for the world to see their are a couple sites, that for free, will post your work. The internet has become a key way for artists to get their names out to the public and can lead to commissioned worked, or even better permanent jobs. So where are some good places to post?
Ok so I don't know a lot of them, but I post on both of them, and they've exposed my work to a lot of people and let me make contacts inside the art world. If you'd like to take a peek at my work on please do at http://misled-youth11683.deviantart.com/ please feel free to tell me what you think, or friend me. After all the key to success in the artistic community is networking, networking, networking. Also free free to leave comments on this blog, I always look forward to hearing what other have to say.
Ok so I don't know a lot of them, but I post on both of them, and they've exposed my work to a lot of people and let me make contacts inside the art world. If you'd like to take a peek at my work on please do at http://misled-youth11683.deviantart.com/ please feel free to tell me what you think, or friend me. After all the key to success in the artistic community is networking, networking, networking. Also free free to leave comments on this blog, I always look forward to hearing what other have to say.
Wednesday, November 9, 2011
3d Family Room Furnished
So there it is. The family room is furnished and textured. I get the ideas for the furniture from different designing magazines and catalogs. Catalogs like Crate and Barrel give realistic room settings and pieces that work well in 3d designs and add a sense of realism to what your doing.
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